My world building and environment art contributions to Halo: Infinite Season 3 MP. For this map, my primary responsibilities were collision fixes, correcting z-fighting, material and LOD adjustments, painting wear and tear, composing rocks, painting scree, architectural work, hard surface work, terrain work, and general optimizations.
Special thanks to Donnie Taylor, Cayle Wallace, Tyler Feddeler, Kim Kirchstein, Tyler Klimek, and many others for their assistance and guidance; and of course thanks to everyone at 343i for being awesome people to work with!