My lighting contributions to Halo: Infinite, which released in the campaign. For these scenes, I focused on a combination of rough block outs, lighting touch ups, or performance optimizations. It was intriguing seeing these shots go from month to month as engine technology developed, and new effects and tools became functional.
Special thanks to Harrison Garvin, Brittany Drew Karl, Will Podpechan, Aaron Hofsass, and many others for their contributions to these scenes in various ways, Lee Uren and the rest of the lighting team for feedback, and Dan Chosich for cinematic direction, and of course thanks to everyone at 343i for being awesome people to work with!
I hope everyone enjoys Halo: Infinite, and I'm excited to continue to work on this great game with great people!